>>6342070>Particular charactersIron Knuckles, both as another heavy armored enemy and more specifically the OoT bend with them being Gerudo. There's a lot of enemies I would like to see but I'm making the assumption a lot of them are going to inevitably show up due to the nature of the quest. More on Impa since she's Zuzo's mom would be cool. Old and New Kasuto would be cool and I echo the /qtg/ post about the CD-I games getting an appearance and more work here.
>DescriptionsGood for both setting tone and describing key details. although I wish there were some more visuals for exact layout as personally I struggle to measure where everything is but I understand how verbose and annoying it can be to try to quantify everything spatially.
>QMing rulesSeems you got most things out of the way in this thread. Just keep in mind the 72 hour bump limit so the thread isn't stuck slowly sliding to page 11 when it's still active.
>Vote optionsAs has been said don't include an option you're not willing to write for. I was honestly very upset at Zuzo getting blinded and imprisoned after the fight with Dead Heart and had to remind myself there was still a chance things could get better (thank goodness they did) but you gave a good rationale for including them in the list. That said I would say that if Zuzo would consider an option bad than it shouldn't appear on the list of options.
>MechanicsHard to say because I personally use just a simple percentile d100 B/W/Mo3 in a more narrative quest but this has precedence as a Vidya game. So far it's been working pretty fine but it always stings to see someone get a good roll after someone else.