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As the sun goes down- the ceremony begins with the lighting of various candles which will be kept lit all night. There is a quiet that goes over the countryside- and parents keep their kids awake tonight for something special to happen. Doors and windows are unbarred and opened- and the smell of sweat bread pours from every hearth. You can feel the anticipation for something special to happen- and luck would have it you all get to be a part of it. You are not these people- but they invite you to stay for this all important night.
However, a shadowy figure darts thru the dusk shadows of the town. There are <span class="mu-i"><span class="mu-s">hooded men</span></span>, at least two or three, who are not participating in the normal preparations or celebration. They seem driven and oriented towards a different goal- and you just get the strange feeling that they're up to no good. There isn't much time to discuss it among the party- however some of you certainly feel like this needs investigating. Of course, you can't let them know they're being followed. Somebody stealthy needs to step up and trail these men...
<span class="mu-s">Rules</span>
Whenever you wish to engage in stealth, disarm a trap, or slip into a tight space- you must <span class="mu-i">roll your class die twice and make a <span class="mu-s">pair</span> to succeed</span>. This is considered a <span class="mu-i">Skill Roll</span>. Failing the roll will not alert who you are tailing nor cause an injury- but it will be a little embarrassing.
<span class="mu-s">Rules for Rogues</span>
Those who are of the <span class="mu-i">Rogue class</span> have a special ability. Whenever engaging in a <span class="mu-i">Skill Roll</span>, you get to roll an extra die.
>At least 3 Party Members must succeed to follow the mysterious men