Quoted By:
REFLUFF
Nation name: The West Arcane Trading Company
Race/races: Mostly humans
Religion(s):
The existence of polytheistic gods is recognized but they specifically worship Poloutus and Taish, Gods of Prosperity and Fortune respectively. Magic is perceived as a natural force of nature and rather than worship it, they venerate the "Saints" of magic, ancient and powerful wizards.
They that every soul goes to the god and the afterlife and religion they adhere too. Through the worship of Poloutus and Taish and by burying their bodies upon death in elaborate gilded manors rich with magical artefacts, runic wards and ostentatious displays of wealth, their souls will arrive with their belongings to the other side of the 'veil'. This they have supposedly confirmed via Necromancy. Ergo it is the goal of the wizard to amass wealth and magic in this life to ensure a comfortable position in the next.
>Culture(s):
British esque
>History:
Rather than being shipwrecked as some *ahem* 'others' are, the West Arcane Trading Company claims direct and intentional descent from a larger organization, having arrived by spelljammer ship in order to establish a colonial branch division, with the end goal of eventually creating gateways to link to the larger enterprise. These ships, given only enough charge for a one way voyage, are meant to encourage each planar colony to fend for themselves, proving their own 'self sustainability and profitability'. Many branches never reconnect, but it is the hope and aspirations of all to do so one day. The Arcane Company believes the traditional approach to magic, that of mere scholars and researchers, woefully flawed and inefficient. Magic itself is of course, a transaction. The exchange of souls, the usage of precise reagents and materials, spells requiring diamonds that have a GP value, and most of all the fact that magical equipment invariably has high material costs is living proof that magic itself is inherently best approached as a business venture.
The Arcane Company specializes itself around enchantments and evocation magics, bringing to life and animating objects to do their bidding while also enhancing them as magical conduits to channel etheric energies. Magic is considered vital to all facets of life, and direct physical labour is disdained as primitive. Far better to enchant a broom to sweep the floor for you than muckle about doing it by hand.
Starting spot: [The Island in the West]