>Create a spell (Vibro sword)When crafting a spell you need a clear idea of what you want to achieve.
Your only idea was to cut deeper with your weapon.
Your first idea was to engrave the weapon with a rune, but after a bit of experimentation with knifes you saw why the magic weapons were so expensive.
A butter knife you inscribed the rune of light melted.
Conducting and using aberrance seemed too much for normal materials, so you had to accept your current limitations.
<Rending aura: [1 Aberrance] (Range: Touch)(Select 1 weapon, its next hit ignores resistances)(10 min duration)>
<Vicious weapon: [3 Aberrance] (Range: Touch)(Select 1 weapon, its next hit deals 6 extra damage)(10 min duration)>
> Go shopping at the market*see image
The MC:
https://pastebin.com/Bfp2VzYj>Monster manual (Cursed)You did pick up a book to help out in the expedition.
You memories with the Rot eaters were still fresh.
Finding a quiet spot you read the book.
The beginning was very formal, explaining the creatures and the hierarchies the monsters used.
Most were basic observations and some tips on how to kill them efficiently.
Practical knowledge.
As the book went on, the author took more extreme measures to gather knowledge.
From capturing the various types of cursed creature to vivisections.
The once organized advice became various notes without context.
The final chapter of the book returned to the orderly composure of the start.
But was dedicated on how much normal people could withstand the monsters.
It was very detailed on how they inflicted wounds and what to avoid doing.
You ended with the impression that a lot of people died to create this manual.
[Monster killer (Cursed); +1 damage to Cursed type creatures]
Rot eater traits:
-Deathless: Reduced all damage taken by 1 and immunity to poison, this creature does not need air or food to live.
-Gorger: Consuming a corpse heals 1d4 corporality
-Immortal: This creature cannot die of old age or natural causes.
-Vulnerability to fire: fire ignores the Deathless trait.
-Broken: Immunity all types of charm magic, this creature does not sleep.
>Visit the forge and upgrade your equipment (select items)(50 coins each)(+50 for artifacts)Rending polearm (1d8 + 3 damage)(-3 to hit)(Range: Short)(2 hands)
Congratulations, with a lucky hit you can one shot a giant