>>5760949[Flashbanged] Cancel existing counters and reactions; -1 move, -2 defense, and -2 accuracy until your next turn ends.
Blackjack barely hears the warning, disoriented as she is from the QRF flashbang. But it's enough. When a hand grabs Blackjack's wrist, and a pair of handcuffs snap closed, it's only on air. Blackjack twists to avoid the cuffs and wrenches her arm free. If she hadn't been warned, she would be caught in those and basically completely fucked. However, she still comes up short against Harper's drawn gun, her katana not quite in position to strike before the trigger is pulled.
"Don't move," warns Harper, the gun held straight and level at Blackjack's head. At this range, it would be hard to miss. "I don't want to kill you. I need information." Her voice is barely audible over the ringing in Blackjack's ears, but the idea gets across. Watchful eyes staying focused on her target, Harper says to the QRF in the room. "Go sweep the rest of the place. I've got this."
To make things worse, according to intel, there's an even worse enemy pulling up outside along with the SWAT. You didn't want to believe it could happen, but it is. This next enemy will test the mettle of even the most hardened criminal, potentially shaking even the most cruel and ruthless of veterans down to their very soul. The K9 attack dogs are here. Steel yourselves, and remember that these are bad dogs. Bad bad dogs.
Meanwhile up north, the escape vans make an explosive entrance, pre-arranged demolition charges taking out the wall of the adjoining parking garage. Even driving heavy transport vans like these, Ace and Molly easily slide through the hole at high speed, pull a 180, and get into position facing away from the loading dock. The back doors of the vans open, Hutch and Snake Eyes ready to grab the loot bags as offered.
Stand adjacent to Hutch or Snake Eyes, or throw a bag at them, to drop it off at the van. Enter the van yourself when you're ready to escape. That said, the vans aren't invincible, so maybe clear the area first.
Turn 7 begins.