>>5649214>>5649224>Half-Action: Tropaion Harbour>(Harbour at Anchor Mark)Whoever planned the direct road from Beningsted to the fortress at the Peninsula's base somehow built the route through the Marshlands... a less then ideal situation, particularly with all the resources and supplies required by the fortress and the army stationed. To try and avoid cargos sinking and getting stuck upon a dirt path through the floodable mire, a new port is opened up in the bay to the north of the Tropaion so that heavier goods can be transported further by ship and more solid pathways.
>Action 1: Fishers off the Waddan coasts(2 x Fishery at markers)
With knowledge of the seas around us growing with every tyrn, that knowledge can be put to use in feeding the Waddan people. New fishing grounds are opened up in new areas of the Seas around our nation.
>Action 2: Beninga's ArmyBeningstead may be a younger city of the Waddanian league, and Waddania certainly doesn't have the resources to outfit a second force with the ancient weapons found and kept in service by our first army. Nonetheless, the smiths of Beningstead have still learned much from their study, and producing the armaments for a new standing force gives chance to demonstrate the techniques learned through repair and observation.
>Navy 1: Follow the chartsWith news of an Oracle provided by the Oc, the Waddan first fleet makes plans to interrupt their voyage with a chance to investigate. Also, a chance to see what sort of colony the Oc have placed upon the other island
>Navy 2: Up the CoastSurprised to find the grassy dunes and beach barren, rather then thundering with riders; the Waddan 2nd fleet continues eastward up the coast to chart away.
>Navy 3: The Naked TimeBeninga turned from the naked men in apparent disgust. Now a second voyage is scheduled to the area so we can examine how justified our initial impressions were.