>>6066233>Is there anyone in the general who could recommend a good example of a mystery quest, or a good implementation of a mystery in a non-mystery quest?I have tried this many times, it doesn't really work if you think the players will solve the mystery. You have to have the characters solve the mystery and the players are just along for the ride. This makes it hard to figure out what to give the players to do in a mystery quest.
You have to understand that from the players perspective, they are not as invested in the quest as you the QM. People are not going to remember minuet details and piece a mystery together when a quest can take MONTHS or even years to play out. Most people cant even remember what they ate for lunch 4 days ago do you really think people will remember a hint you dropped a month ago and remember its relevance?
You basically need a wave of NEW readers coming in to read through the whole story all at once to catch stuff like that and then also they need to post about all the stuff they noticed and the other readers need to read it. I have had situations where some guy comes in and explains everything he noticed but all the other players just scroll past and vote for the wrong option anyway.