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The party decides to allow <span class="mu-s">Benjamin</span> to enter the chamber. As a skeleton, it seems the least dangerous him to enter this obvious trap. Sure enough, as soon as he gets about halfway into the room, an invisible glass door slides into place, trapping him inside a great box. Then, there is a great rush of water which begins to fill the chamber- an inescapable trap.
Benjamin grabs the item and simply waits it out- the chamber fills all the way to the top, before slowly draining back out through a secret slide in the floor. If anyone else had entered the chamber, they likely would have drowned and died.
"We could probably break these walls, especially with Myron's hammer."
<span class="mu-b">"Yeah, but then you'd be sending huge shards of glass and water rushing at us... it could be dangerous to free the person inside too."</span>
With the water fully gone and the door opened, the party examines the find. The Sages in the party are especially impressed.
<span class="mu-b">"That's the Sea-God's Necklace!"</span> One says, in shock.
This special amulet will grant whoever grants it great endurance and resistance to damage- including the ability to become <span class="mu-i">immune</span> to Exhaustion and an <span class="mu-i">increased</span> maximum number of injuries they can sustain by +1. It is also said that the wearer can draw on the power within the stones to <span class="mu-i">become more powerful</span>- but at the cost of becoming <span class="mu-i">cursed</span> by the tide. Whoever wears the amulet can <span class="mu-i">increase the size of their class die by one unit (+2 to maximum roll)</span> as many times as they want, in exchange for a chance to become cursed which increases the more they use it.
Who wants to claim the <span class="mu-s">Sea-God's Necklace</span>?
>Claim