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"I guess I must take my leave, then," you say.
You were so caught up in your conversation with Strahd, and your tour of this magnificent, terrifying, decrepit castle, that you nearly forgot how excited you are of the possibility that you may see your sister as soon as... well, today. There is plenty of time remaining, and the magical carriage that took you here was fast, so who knows how quickly it will carry you to Krezk.
If there is any reason you are not off-the-wall excited, it's because you feel in your heart like something is missing in this visit. You can't put your finger on why, but the way he shared wine lith you, and made a big show of touring you around his castle, then just gave you what you were looking for and sent you on your way, felt... pointless? It may be a problem with the way you were reading him, but you can't shake the feeling that the meeting isn't over.
You are lead back to the direction of the courtyard. You make sure to memorize exactly where everything is on the way out, confirming the map of the castle you have formed in your head, just in case you are here in the future and need to find your way back to any of the rooms you were lead through.
"So," Strahd says in the great entry hall, standing just outside the dining room you began your meeting in. "We must now say our goodbyes. I hope your impression of my castle has been satisfying. I can only hope the Land will treat you just as fairly."
"Thank you, my Lord. I will keep to the road should I have to travel again."
Strahd nods. "The carriage will be in the courtyard."
You turn to leave, and just as you are leaving through the main doors, you recall one more thing you wanted to ask before departing. "You mentioned my sister was staying with an Abbot," you say. "Do you know what he is doing with my sister? Does this Abbot have any tricks I should be prepared for?"
"Oh yes," Strahd says, "the Abbot. He is harmless, really, but not what he seems. I am positive he has no ill will toward your sister. He is likely providing shelter to her. Do not get on his bad side and you will be okay. He creates... well, you will see when you get there. A pitiful creature."
You huh. "Alright."
As you are leaving, he adds one more comment: "Remember the conversation we had over wine, and remember the Hall of Bones. It will serve you well to take my warnings to heart."
...
The carriage is just up ahead. Nobody else is here. It's raining heavily, and through the fog you can see the torchlight from within the carriage, like a beacon.
You make your way over to it, praying to Kossuth that your sister lies ahead, like promised.
(cont.)