Quoted By:
Wyvern. Blind two-headed snake-like creature with a poisonous stinger. Dangerous in direct combat.
Unknown monster. Creepy, dimension-shifting thing trapping everyone in an abandoned house. Potentially not good at direct combat, it makes up for it with indirect effects.
Gareth. Knight of the Round Table. Assumed to be really good at combat and can actually be negotiated with, unlike that bitch Gawain.
You entered the World to chase down the Wyvern and avenge the deaths of two of your vassals, but ended up expanding the list of enemies to three. Yes, you do count Gareth as an enemy. After all, she's part of the group that left you behind in Avalon. It's hard to forgive that.
Having to face three enemies is terrible, but there's nothing that can be done about it. At least you don't have to deal with all three at once.
"All right, goats. Take ambush position by the doors. We'll attack the Wyvern's blind spot. I'll leave the frontal attack to you, Sir Gareth." You take easy tactical command of the situation and get into position. You take the right side and extend that haft of Frostbind for length along with your guide and one hammer wielding Baphomet. The left is taken by the leader with his axes and the other hammer wielding Baphomet who exchanges his weapon for a spear instead.
"Are you using me as bait? You should stand with me against the monster." The girl protests at the arrangement of forces and glares with suspicion.
"Are you serious? You have armor; I don't." For emphasis, you cause the cloak to flutter to hint at the unprotected, bare skin hidden underneath.
Whatever words are on the girl Knight's lips die a swift death, as it is hard to argue against the logic. A warrior should be brave, not suicidal. There's also no more time to argue; the sound of hard claws clicking and scratching wood is getting louder, accompanied by a frenzied hissing.
There is something off about the Wyvern. The creature is making noise. Back at Camelot, the thing didn't make any sound at all but hunted in the dark in near-complete silence. The constant, unnerving whispers reverberating throughout the house must be disorienting. You glance at the guide, who is shaking and twitching with fear.
You don't want to assume that the fat guide is a coward. After all, this Baphomet took up a very risky career as a guide and should be used to some sticky situations. He even accompanied Mordred as a guide. Could it be that the unknown monster trapping you here has some sort of power to induce fear?
<span class="mu-g">"Here are bitter harms, so I call for arms. Wyrm of corruption and decay, I shall surely slay!"</span> Gareth's chants distract your line of thought. A flash of soft light surrounds her as her armored body is reinforced with even more protective metal. Helmet, shield, cuirass, and more are added to complete the ensemble.