Quoted By:
Then you're here and he's gone, footsteps banging away, until all of a sudden those are gone too. Did he fall? Jump? Fly. Beetles. Aha. Ahaha! Suck it, Casey! Of course some stupid brainwashing wouldn't stick! Not to <span class="mu-i">your</span> retainer— your best one. Casey has gone maroon, which is funny, but maybe a bad sign overall. Now that you're thinking about it.
Were Gil's eyes blue?
No. No time. He's getting away! Can you even track beetles? Uh... yes! Of course! The bigger issue is not letting Casey come along. Or maybe you should trust Gil's plan and stay here? To really solidify Casey's belief in you? Think fast!
>You are at 2/14 ID.
>[1] You need Gil back. No question.
>>[A] Say something fast and incoherent about "apprehending" Gil, then take off ASAP. It might be suspicious, but by the time Casey thinks of anything, you'll be gone. If you want to catch up with Gil, there's no time to waste.
>> Or maybe you can take your time, since you have an easier way to contact Gil? (How? Write-in.) There is an answer, but I'll take alternatives if they're plausible.
>>[C] Write-in.
>[2] Hey. Hey. Deep breath. Positive thinking. Rushing after Gil once led to... uh, Virginia. Let him go and see where this takes you.
>>[A] Play it casual. Tell Casey that you're more interested in Virginia's murder. Does he know anything about the bolt? Have there been other deaths? Where exactly is the security team in all this? Or, uh, Management? You've hardly seen either.
>> Play it exasperated. You're sick and tired of all these interruptions. You want to get to the finale of the tour already. You know, where Casey shows you the (explodable) center of Headspace operations?
>>[C] Write-in.