>>5979152>Chaos Warriors will continue the march at their new and improved speed. Thanks you for that change.No problem my man. I wrote the stats while drunk. They're fully subject to change. As are the rules.
While the chaos plate clad warriors march along the coastline, the hung savages rush southwards to strike at their southernly foes. The first mob of Hung barbarians descend down, spear facing axe, Hung facing Baersonling. Yet, while the Norscans are worthy foes, Tchar favours his true sons as spearmen impale their foes.
Soon after, the other gang of savages rushes southwards, catching them unprepared and killing who they could catch and sending the rest running for the mountains.
>I'd recommend upping the HPs a bit and introducing a small amount of variance in initiative/damage. There's already quite a bit of it, as more often than I'd like, I find same initiative values, in which case I flip a coin. For a example, Mulrog lost a slave unit while conducting basically the same attack as Rue'Vahn, who got away with it completely safe. And while I too am a fan of variance, it would basically double the turn time, which, while quick now, I very easily see expanding a lot (I expect the average player will have gained 1 to 2 units after this turn at the absolute minimum, in some cases more) and I think that Norscans becoming playable will also have the same effect as I think 2 to 3 players will join the moment the Baersonings pledge allegiance.
>Obviously if you're happy as is carry on and I'll happily take part. To prevent derailing and/or me being a bitch I'll drop the subject here.I will definitively revise and touch up the system in-between the raids, but you're being very civil about it and I have no illusions about this being a perfect system, just a simple one.