Rolled 3, 7, 10, 10, 7 = 37 (5d10)
>>6182909>5AL: Move 32321>1AP: Acquire target: Area in the path of the ninth streeters' full auto line of fire.>3AP: Grab that large object to my 1 (What even is it?) and throw it there. (Strength 3, Ballistics 2)#Agent Foldworth
Limit 12
[2+ Aide-De-Camp]
*Alive
Psych Stress Testing 0.3
Credits 1 (-5)
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Alacrity 9 Respond 1 Speed 1
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Attune 2 I Sense 2 I Support 2 I Process 2
Manipulate 5 I Proficiency 2 I React 2 I Resist 2
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!Close Quarters 2
!Ballistics 2
!First Aid 2
!Mesh Ops 1
!Persuasion 1
!Telekinetic Projection 2
!Origami Folding 3
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#Pattern Recog 1
#SC Spinal Augmentics 2 [2 Manipulators] [Reach 2, STR 3]
#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)
#Reserve Capacitors 2-9 (Resonance charge limit +9. When generating charge, effect +2. Can spend charge as AL for resonance actions.)
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H1: Broadsword [NERF 45/45]
H2: -
H3: Ballistic Shield
H4:
B: SV-PP (Absorb 8, Armor 2) | Agent Suit (Spiffy!)
H: Techwear Headset [Shield-R 2, Sensor 2]
SkimDrone
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Inv: 4x C7 Service Pistol [NERF 27/27] I Cool, Nondescript Blade | Service Knife I Collapsible Baton | Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 1x Stingball Grenade, 1x Smokeball Grenade, Advanced Modular Toolkit, Stickfoam Spray, 2x CC-MAID, 2x C7 NERF reloads [27/27], 2x Broadsword NERF reloads [45/45]] | Agent Aid Kit