>>5542173>>5542175>>5542178>>5542181>>5542236>>5542275>>5542285>Bring her along with you to investigate. What’s the matter?“Come along. We ought to see what’s up.” You set down your burnisher and your beveler as you take up your wand. “Could be trouble..”
“Now..?” She whines. “I was startin’ to get the hang of this. As long as your ‘lady’ doesn’t mind a few extra holes in her shirt, though.”
[...]
You find your LADY SIGRID stood at the house’s antechamber, which opens to a vestibule with a bird’s (in particular, chicken) eye view of the sea. Your gardener/chicken tender VAN DEN BOS stands behind her. You ease up behind her and peer over her head without much difficulty, gnome close in tow behind.
“Ah. Snuff. And the gnome..” The witch stares out over the sea. “We’re not leaving for the dungeon just yet. Looks like the chapel has stopped because some idiot has careened up to us and parked their motor carriage right before our path.”
“A motor carriage? What’s one doin’ all the way out here?” Bredbeddle climbs up onto your back to look over your head with a great deal more difficulty. “Hey, looks like a fancy one, too! KONIG HENGROEN A63. That’s preem. I saw one in a magazine once.”
"Death traps on wheels.” Sigrid mutters. “Van den Bos, go check it out. Kill them if they’re bandits.”
>Allow the gardener/chicken tender/executioner to go forth.>Accompany him on his way there.>Insist that you be the one to go there–as a wizard, you’ll have the best chance should it be thieves.>Write-In.