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<span class="mu-i">The roaring sound of detonations and plastic pellets pinging off of screens, walls, flesh, metal fills the hallway as multiple stingballs go off at once and several Steel Vipers are sent, careening, groaning to the ground - even some of the Agents have to wince, duck, shield their eyes against bright flashes and loud noise. Careful now, Agents - close only counts in horseshoes AND HAND GRENADES. A gaggle of katana wielding Steel Vipers let out a roar of excitement and rush forward - and the breachers get to practice their blocking. Graphite shoulders Mammoth aside just as an old-style laser dot sweeps across his former position and a loud sound of a high calibre gun going off cracks across the space, ballistic shield ringing with the impact and armor dented below it. Ouch.</span>
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Agent Dragon takes 4 shock
Agent Dragon takes 4 shock
Agent Dragon takes 3 shock
Agent Dragon takes 2 shock
Agent Dragon takes 2 shock
TS Devonshire takes 1 shock
TS Devonshire takes 3 shock
Lead Agent Graphite takes 7 Shock, 2 Pen
>Resist as usual, applying any relevant reduction then resisting any remainder.
>PENETRATE is the special effect of high calibre weaponry - it inflicts a flat injury if not mitigated by avoidance and dodging or hardened defenses. In this case the penetrator bullet blew through 2 of Graphite's Absorb automatically; so there's no need to react to it any further.
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The stinging flashes and noise and plastic shells going everywhere from the stingballs make it a bit hard to see, Agents - but we got a few of them, reduced from rowdy gangsters to moaning, confused wrecks on the ground. But there's a LOT more in there.
I'm trying to assist on the cameras but-- we got a few of them but-- dammit, that E-Ghost is back! Hey! Get outta here! This is public infrastructure!!
Agents! He's trying to use the cameras to Mark you!
>Mammoth Marked
>Graphite Marked
>Oh that's how the shooter hit you at that distance. Clever.
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>Agents to GO GO GO!