Quoted By:
>Warin
Her character didn’t change much. I intended her to be a Krasue from the very beginning (notice the marks on her neck in the very first drawing)
Nearly everything about her is influenced by thai ghost folklore and magic
One of the possible ways to become a Krasue is a black magic user breaking a rule in magic. I extrapolated on that and made her knife kill her and curse her to become a Krasue.
The name of magic users (Players of the dark arts) is also directly translated from Thai
ผู้เล่นไสยศาสตร์ [those that dabble / play with the occult]
Her knife is also directly taken from irl
มีดหมอ [Doctor’s knife] is a type of knife that are carried for protection by people that dabble in magic, and one of the ways to make it was to use coffin nails of malevolent spirits. There’s a bunch of rules but I streamlined it somewhat to basically ‘use it for self defense’ and ‘treat it with respect’
Her brightly colored staff is something I extrapolated from reality. Colorful cloth are sometimes wrapped around trees to indicate that they should not be cut down and to appease the spirits/minor deities within them. I extrapolated that and made her staff have the ability to calm spirits.
Her healing is based of Kintsugi, a method where pottery is repaired by lacquer, which is why Sira’s wrist has black lines on it — an inelegant reminder of its severance.
If you picked Eldritch Blood, Sira’s blood can be used as a substitute in a recipe needed to make that resin.
Her name is a bit nonsensical
It is a combination of really old words
วารี [really old word for water]
อินทร์ [great, this word is a component of ‘Indra' , the deity]
The name would probably be 'Aqua’ if I wanted the meaning to be apparent in English