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The room you have landed in is subtly unnerving. Painted paper shoji do not depict delicate trees and flowers or natural creatures like birds and fish but of silently terrified men and women tormented by horned oni. A Buddhist hell sans flames and blood.
And there's a pool of water. Or at least, you hope it's water. The color is too rich of a blue tint to be natural. All in all, you are glad to leave it behind and charge into danger.
But to get back to battle, you have to pass three more rooms. You got tossed through two rooms from the attack. When did this place add a third? If there was ever a keen reminder of how the manor house is an eldritch location of some sort, you can't think of a better demonstration.
You return to the battle and bear witness to a changed situation after your brief absence. The Wyvern has seen better days. Black blood coats its scales; two of its clawed feet are gone, leaving fleshy stumps where they used to be. Your spear is still plunged blade first into the floor, skewering the now-severed foot of the Wyvern.
Fortunately, your warriors and Gareth are in much better shape. Your Baphomets are scattered about the room, trying to flank the enemy and prevent it from escaping back into the corridor. They look exhausted but, luckily, don't have any visible wounds. They've switched to spears at one point during the battle to give support to the only heavy hitter left.
The Knight Gareth.
The once-gleaming armor of Gareth drips with black Wyvern blood, and through the blackness, a startlingly red gleam of red human blood streams from a cut on the cheek. It is the only injury on the girl, and she bleeds freely. She dances around the furious blows of the Wyvern, seeking to give a final strike to end the battle.
"About time, how about some help?!" Gareth barks out as she raises her shield to fend off a deadly stinger strike.
You give a nasty smile.
"You're handling it pretty well; I think you can beat the Wyvern on your own... I'll duel you right after."
Even through the grime coating Gareth's face, you can clearly see the twitching brow and scowl of annoyance on the girl. You treasure the look on Gareth's face. Let no one say that you are above pettiness.
Wait, you need to put the cherry on top.
"I'm joking."
"FUCK YOU TOO!"
Now, you could go and grab Frostbind and join in the fight once more, but you want to end this battle as quickly as possible. You do not know where your guide went; you don't see him in the room, so he ran off somewhere. The manor is expanding and changing; he could end up anywhere.
He's the only Baphomet who can transport you back to Camelot.
<span class="mu-g">"I call upon thee once more, Queen of Secrets, to borrow thy strength. I vow to give you a seat at my high table and to partake in my meat and drink as a sacrifice. So let me return back to demesne by striking dead my foe."</span>
>3 anons required, two to roll 3d6 and one to roll 2d6!