Quoted By:
The pursuers are a quartet of bipedal lighter bots following with thruster boosts in wide-bounding leaps. Almost reminds you of your own simulator forays with Project Burning Eagle. Their motions are jerky, though, and the spray of slow-moving plasma orbs that they fill the air with are far slower than what you would prefer. That, and they’re small, only coming up to your leg like the scout that they are chasing. White plating makes them stand out in the darkness, unlike your own blue shade.
Even one would be more than a match for the Strider, though, and the pilot’s next pause to exchange fire makes them catch one of the volleys, melting through already damaged armor on a leg and sending it sprawling.
“Let’s get in there!” Sophie eagerly pushes you into action.
Targeting calculates the next apex of the leader’s jump, and the Bia spins up, high-caliber bullets tearing the first out of the sky. The second meets the same fate as the first, only on the ground as it tries to understand what just cut down the first. As for the remaining two, they fail the test of survival as they prioritize pressing the attack on the now-lamed walker over their own safety, which also merely grants them a few more seconds to spray plasma bolts onto the prone form, before bullets tear their internals apart.
Bia chaingun gives auto-successes against lighter units. 1 structure per drone, thus all eradicated swiftly
You don’t believe that those were in the Warbook. You start a new entry, setting aside the extremely brief engagement under the name ‘Reaper Drone’
The aftermath is four smashed apart machines, internals strewn across the road, and a strider walker that lacks one leg, yet is still trying to push itself upright. Useless. It’s clearly disabled.
It engages its external speakers, an unsure male voice filling the night.
“Uh, thanks for the assist? Any friendlies there? My mech’s down, and I can’t raise anyone else.”
Voting.
>Interrogate the pilot, then leave them and their disabled machine for salvage crews. You’ll take his codes for communications with any Empire units out here, and any other information he can provide.
>Move on without interacting with him. Talking takes time, which you have a lack of. He isn’t a part of your mission, and is useless for assisting you.
>Eliminate him. Should he be captured, he’ll inform others that you passed this way. No chances can be taken.
<span class="mu-r">Contested Will Check</span>
>Extract him from his downed mech, and take him to be interrogated while you continue pressing for the objective. You could probably cram this unknown into your pilot chamber, though it would be a tight fit, then drop them off with the next Empire forces you find.
>Write-in