Quoted By:
<span class="mu-s">[7:59]</span>
With caution, you steadily shorten the distance with the driver’s door of the truck, walking past by the truck’s guard unnoticed. Your feet don’t make even the lightest of noises! You know you can’t keep it up if you start feeling dizzy, but in the right circumstances you’re under nobody’s radar.
“Where did he go?” Rooke mutters through his teeth as the quietness only raises his anxiety. His entity doesn't reply, why would he? They can communicate telepathically.
Rooke didn’t lock the door after driving the truck, so it stands to reason that it should be open. You could rush inside to take the hostage out, but you have other ideas.
You open the door!
“There he is!” Rooke’s face peeks from the side of the truck, expecting you there, but finding nothing. He hesitates for a moment, makes his entity spout two more chess pieces to guard his spot, then rushes for it to stop what you’re doing.
<span class="mu-s">[7:36</span>
It’s all foolish of him. You walk past the former terrorist to the back of the truck. The door is shut tight with a lock by its handle, there are the two floating pieces around your eye level, one of them a knight and another pawn. You’d say they’re easy to circumvent if you want to tackle the lock directly.
Rooke has been tricked. You’re in a prime position. It’s all about the door now, right?
<span class="mu-s">What do you do?</span>
>Cut the door open with Philonune. Door be damned. [Courage Based] [Easy Roll]
>Try to unlock the door by destroying the lock. Use Philonune stealthily if you have to. [Athletics Based] [Normal Roll]
>Cut a round hole in the side of the truck to take the hostage out. A new unexpected exit. [Courage Based] [Easy Roll]
>Trigger both Chess Pieces from a safe distance. This will distract Rooke, or make him act. Either way, a rushed decision is a bad decision. [Knowledge Based][Normal Roll]
>Write In.