>Tug the knot taut to support the men in the water as they are hoisted up>Send two barracudas to attack the fishmonger>Splash the end of the dock with a decently large wave, claiming some crates and barrels, and sinking a small fishing canoe.>Write in >>6133716Tsss
When mankind's reverence (and fear) of weaponry and capacity for violence reached a new zenith, you found your way to a pleasing but perplexing scene. A band of Thracian explorers cut their way through woodland brush with disappointingly dull and curved swords. The men bore you, but there is a plant in the area they trek through that you find amusing, which they hate. It grows in extreme abundance in this area, and flies in the wind freely as a tumbleweed, gouging animals and men alike with their prolific thorns and spiny leaves wherever they land. How do you manipulate faith and fate?
>Make this scrubland a holy site, and adopt the thorned tumbleweed as a holy symbol, spreading its seeds and spurs further and ever further>Cause the stem to bleed its latex sap into an explorer's wound, revealing the healing power of this spiky plant to them >Inspire the Thracians to have pointier swords and armor, pointier than the world has ever seen before. Push and twist them into madness like an implanted thorn in a beast's palm.>Write in >>6133724Hazemameen
A prophet finds you in the flame. After dropping a bloody, sinewy, gnawed bone into the pit, he gives breath to your name, Hazemameen, as if to name the phenomenon of the fire's inspiration and purpose. The Germanic hunter has no family, only three hunting dogs. His spiritual discernment has led him to a life of hermitry, searching for where the truth lies, in fear of what his fellow man is capable of. Something in the fire lets him know that his days of hermitry are necessarily over. The time has come for him to spread Hazemameen's flame, and search for fellow believers.
What image do you reveal to your prophet in the fire?
>A person (whom?)>An object (what?)>A specific or broad location (where?)>Write in>>6133731Aurum
A miserly slaver and his employees escort a new batch of slaves from a boat from up the Nile river and into a hut for them to be examined physically and medically before being taken to market. They seem to be a fine batch of servants, with bodies ready to toil until death if they behaved well enough. One boy, no older than twelve, seemed to be in good health when first inspected, but was actually incapable of standing for long periods of time due to a disease he was born with. Upon discovering this, the slaver became infuriated, and plotted on how he might take revenge.
The miser goes into his ledger to find out how much was paid to acquire the sick boy and from whom, and he finds a mystical scrawling and a pictograph of a magpie in a foreign ink in the Notes column. An employee calls out to the slaver, diverting his attention. When the slaver looks back at his ledger, the eerie scrawlings are gone.