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No. Even if it means your own life, you will gladly sacrifice whatever you can to prevent the corruption of this holy vessel, the machine spirit which has carried you well these solar-months past. But then, how to go about it?
<span class="mu-b">"The plasma reactor is... some distance away actually, but there's no better option I think. Then again... the bridge is straight up."</span>
<span class="mu-b"><span class="mu-i">Nothing of which is escape...</span></span>
With Meri as a sentry and attuning your augmented hearing, you should be aware of any approaching threat. For the time being, while you stand by the corner bend between corridors and decide where to go. Your auspex pulled from your robe, you at least are able to find a diagram of the ship by which you can navigate. There's no accounting for where the Orks may be in all of this however, beyond the fallen wards of the vessel that you are already aware of.
The solar-days prior have been a bitter struggle after all, some of which you and Master Voss fought in alongside the crew and passengers. Ever since the wretched xenos caught the <span class="mu-i">Swift Hawk</span> by surprise not long after leaving the immaterium, and rammed with their own crude ship in order to board. Such a potential loss of life, you wouldn't consider destroying this vessel if defeat was uncertain.
>Keep to the main access ways. You are sure to encounter enemies, but it is the quickest way to reach the plasma reactor.
>You could use maintenance ways to reach the reactor and probably avoid enemies altogether, but this way is sure to be much slower.
>Rather than destroying the vessel from within, perhaps you could send it on a fatal course and dragging the enemy ship with it. But then that would mean ascending to the bridge, and who knows the state of it?
>[Write-in.] The will of the Omnissiah is...