>>5990178>>5990195>>5990202Revamped phase:
Lancers have 3 HP, I think? The one I encountered in the first fortress was boosted by +3 and still died to a charge of all my units.
If that's correct, then our furthest Horse archers can swing in from the flanks (white movements) and kill the two on 2HP before they get to move (they're faster and have less HP to minus from that score). Then my Cataphracts charge the last lancer (taking 2 damage to their 1 inflicted) but two more Horse archers can then nip in and finish the Lancer before it can touch a Chaos Knight in anger.
This then frees up my 2HP Chaos Knights to ride north and Kill a Strelsy, then my full-health Knights move and Kill another Streltsy, and finally Mulrog kills the last of them.
If that's everyone dead, my remaining Knight to move and Horse Archer will then ride south as per green arrows.