>>5219339The rest of the night passes with little note, and in the morning you relocate your camp to an area almost directly south of Blue Ridge. Upon your arrival at your new camp site you make a point of quickly assembling your tent, and begin taking care of some visits.
First you speak with the Court Mage who, for once, is rather free of research commitments. It appears that both his brewing implements and research equipment won't arrive in Blue Ridge for some time, meaning that he can neither perform the finishing touches on your potions, nor satisfy his very clear desire to research the specialized demon corpses he obtained yesterday.
On that note, you take care of the arrangements with said corpses. Both will be magically frozen, and the one you slayed will be kept as one of your possessions as a "trophy of battle". The other will be kept among the other corpses retrieved which are normally sold for materials or used as food, where applicable. Both will find their way back to the Court Mage when it's convenient- likely when the first big caravan arrives, and supplies get shifted around.
Before dismissing the Court Mage, you make sure to inform him of your ambitions for the griffon taming plan and ask for his cooperation, if and where it is applicable. While he does not show quite the same enthusiasm as for his own research, he readily agrees, noting that such a project is interesting, and going on for a bit about the possible connections between demons and their beasts. You don't quite get all of it, if you are to be honest.
After the meeting with the Court Mage you speak with General Warton about the status of the "siege". Your discussion results in a strategy that amounts to little more than "keep an eye on the enemy if possible, wait until the ice barricade begins melting, and then decide what to do based on how many men are on hand". With that said, your men are left with little to do- the camp only takes so long to erect, after all.
>Have the majority of them assist in constructing fortifications around the camp. For the time being, you should stay the safest course of action.>Lead a detachment of the men to search the battlefield where you fought the flying detachment of enemies yesterday. If you're lucky, perhaps you'll find an enemy creature that was injured but survived the night. If not, you'll get more corpses to trade or experiment on, at the very least. >Write-in