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With the plan in place, Benjamin gives Twink some impromptu harp lessons to help him play a tune.
"Do you know any elvish songs?"
<span class="mu-g">"Which one in particular?</span>
"...I dunno. Try something!"
The party lines up and, with the mock-ceremony underway, one brave soul passes through the arch as Twink serenades them with the strumming of a harp. Nothing happens. At first, there is a great sense of disappointment, or realizing that their dream of finding this palace may have all been in vain without knowing the exact secret, hidden magic that would allow them to find it- but then, almost as if waiting for this, a <span class="mu-s">squirrel</span> comes down from a nearby tree and leaves a single, small, tiny pinecone on the grass. Then, it leaves.
"What the devil?"
Scrim takes the Pinecone in his hand and holds it close.
"Is... this our invitation?"
<span class="mu-g">"It doesn't seem like much. You'd think an Elvish King wouldn't be handing out pinecones to people."</span>
"...Maybe it's more the thought that counts."
Then, after a bit of time in deliberation, somebody notices something.
"Hey! Does anybody see that shape in the trees- to the Northern forest? It looks a bit like a roof!"
<span class="mu-g">"How didn't we notice that before...?"</span>
Almost unmistakably, there is signs now that the palace of the Elf King, large and imposing on the island, is there now, clear as day. Almost impossibly poking through the trees- unmistakable. The party, excited with the sudden development, grabs their things and runs to the palace.
Smelling of pinewood and ancient stones- the palace stands silent. It is a tall building, mostly made of one massive hall with more rooms and chambers further within- a sloped roof without battlements or walls to protect it- this place would have been protected by the trees, not by stone. The door is opened, and inside you see black. Even your torch or lanterns barely make a dent in it.
"That's dark."
<span class="mu-g">"...It's as dark as the night without stars."</span>
>Fumble along the walls
>Let Twink lead with his lantern
>Snuff your lights and enter