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Armed with a stalagmite club, you enter a new room.
To the right is a brick wall. It looks weak, but a few taps from your club show you might need some more firepower to get through.
To the left is a tunnel filled with spiky death traps and annoying bats. This would be a big problem if it weren't for your metroidvania chip, which provides all sorts of useful subroutines for anything a jumping, shooting, exploring protagonist like yourself might need.
<span class="mu-s">Platforming</span>: 1
What do?
>Go through the tunnel (roll 1d20, DC 5-1)
>Something else?