Quoted By:
Midir of Clan Drakaina
>Charisma: +6
>Strength: +5
>Constitution: +5
>Dexterity: +5
>Smarts: +4
>Health: 10 ( CON+5)
>Blood Pool: 0/10
The final Stat, the Blood Pool, will change during play. You can have a maximum of 10 points in the Blood Pool. You refill it by feeding, plunging your fangs into a humanoid and supping upon their life force.
You can feed on the same mortal once per night without penalty. However, the second feeding in one night will kill them, and potentially make a revenant: a specter of vengeance come to hunt you down.
All humanoids grant 1 point per feeding. Your Preferred Prey grants 2 points per feeding.
Your blood pool is spent on activating Blood Artes, feigning life, and regaining health.
Your blood pool takes “damage” when you come into direct contact with vampiris banes, classical wards against vampires.
These Banes are: Fire/sunlight, garlic, silver, and witchwood (a special wood that druids use).
Most folk believe that running water, holy water, holy symbols, common prayers, and dropping beans to make the vampire count them are all effective. They are not.
BLOOD ARTES:
General Abilities
Feign Life. Will your blood to circulate, giving you a pulse and looking like you're alive again. Cost of 1 Blood Point. Last for one hour per blood spent.
Undead Regeneration. The vampiris curse locks your body in place at the point when you were given the Gift. Spending 1 BP heals 1 Health.
Cont.