Rolled 4, 5 = 9 (2d8)
<span class="mu-s">The Crusiers are firing! Your ships rose to meet them; no bonus damage.</span>
You notice the Flagship firing torpedo weapons- physical cannisters that can fly under the shields to unleash payloads, much like your Antimatter missiles. But when they impact one of your Cruisers... it releases a neutrino storm.
While it still did damage, you can't help but scoff. Most space weaponry that uses neutrinos is used to try and disrupt computer systems. Your computers have been immune to that for centuries now. Trying to disable us, huh? How low-tech. At least the Consortium isn't one step ahead of you <span class="mu-i">all</span> the time...
<span class="mu-s">Your fleet has taken 12% damage</span>, meaning it will deal 12% less damage overall from the lost ships and lesser power overall. The Artillery will, at least, remain unaffected...
>>5624597>>5624601>>5624659Cruiser group A takes 23% Damage!
>>5624652Cruiser Group B takes 4% Damage!
>>5624261The Flagship takes 12% Damage!
>>5624408>>5624800>>5624854>>5625041>>5625053The Support Ship takes 58% Damage! It's on its last legs!
>>5624140>>5624141>>5624143>>5625012Bomber Group A takes 50% Damage! They can't advance against your onslaught!
>>5624231>>5624248>>5624327>>5624450>>5624468>>5624498>>5624579Bomber Group B takes 26% Damage!
<span class="mu-s">Totals</span>
>Cruiser Group A - 58% Damage>Cruiser Group B - 4% Damage>Flagship - 20% Damage>Support Ship - 98% Damage>Bomber Group A - 78% Damage. Pushed Back!>Bomber Group B - 26% Damage. Advances.