Quoted By:
Or for anyone who wishes - return and recover (retire yourself from the rest of this raid):
Return to:
Chaos wastes and rejoin the great beastherds (recruit beastmen units):
SPECIAL RULE - everyone can move full speed through the forest, can see two tiles in the forest
Ungors – 5 loot:
HP 1
D 1
M 3
Gors – 10 loot:
HP 2
D 2
M 3
Centigors – 16 loot:
HP 2
D 1
M 5
Minotaurs – 30 loot:
HP 5
D 2
M 2
The cold Hung coast to rally the savages and the wildmen (recruit Hung units):
Horse archer – 12 loot:
HP 2
D 1
M 5
Hung savage – 8 loot:
HP 1
D 2
M 3
Slave – 6 loot:
HP 1
D 1
M 3
Warbeast of the north – 44 loot:
HP 4
D 3
M 4
Chaos warrior – 22 loot:
HP 4
D 2
M 1
Chaos knight – 36 loot:
HP 5
D 2
M 3
Eastern steppes and rally the Kurgan hordes (recruit Kurgan units):
Horse archer – 10 loot:
HP 2
D 1
M 5
Kurgan cataphract – 18 loot:
HP 3
D 1
M 4
Slave – 6 loot:
HP 1
D 1
M 3
Chaos warrior – 24 loot:
HP 4
D 2
M 1
Chaos knight – 32 loot:
HP 5
D 2
M 3
Stay with the Baersonlings and rally their men for raids (recruit Norse units):
SPECIAL RULE - everyone can construct longboats for themselves (and one other unit) in the interturn (if your army is half Norscan, it is fully amphibious)
Thrall – 6 loot:
HP 1
D 1
M 3
Bondsmen – 8 loot:
HP 2
D 1
M 3
Huscarl - 14 loot:
HP 2
D 2
M 2
Berserkers – 9 loot
HP 1
D 2
M 3
Chaos warrior – 28 loot:
HP 4
D 2
M 2