>>5933006There are simple intrigues and complex intrigues. Simple intrigues are just persuasion or deception rolls against a flat DC with success or failure. They're supposed to be used when you're engaging with someone of significantly lower status/power or when the purpose of the roll isn't for something quick and simple. Complex intrigues parallel combat rules instead. In combat, you are doing damage based on your athletics/agility rank as modified by a weapon. The DC to beat is usually shown as CD (combat defense) which is agility rank+athletics+awareness. Damage is multiplied by degrees of success. Every 5 points over the DC is an additional degree of success with 4 degrees as the cap. Any damage done after accounting for armor is subtracted from your health which is your endurance rank x3.
The basics of complex intrigues are similar to this. Intrigue defense is your cunning rank+awareness+status (4+3+3 for Gwynfryd). You have a health pool called composure that is determined by your will rank x3, so 12 for Gwyn. You do damage to composure depending on the ability rank that matches up with the persuasion/deception specialty that is being used. Pic related has the breakdown. For Gwyn to use the convince specialty, she does her cunning rank of 4 in damage (with another 4 added for every 5 points of the roll above the DC) to Vaaro's composure... which is only 6, an area he could use some improvement in.