>>56625894L- 4 limbs. Each limb has a small coprocessor that provides redundant and distributed sensors and awareness packages. Any less and they are somewhat stupid, any more and they start get malicious real fast. Ubiquitous, easily replaced, easily repaired.
Arsonbot- Arsonbots are essentially roombas for arson. Designed for simplicity and ease of manufacturing, the plastic and alloy machine can throw, climb, relay a message, and be resourceful enough to start a fire. Big or small. Shame about the weather and mostly inflammable structures. Capable of other lesser capacities, they are often repurposed, but never forget what they are; deep down. A hero.
----
Attached are some gestalt and refined versions of what came out of the last thread, partially as inspiration, parts to chop up, recolor, edit, and steal, or lore to discover. Depending on how the game goes some of them may make an appearance.
-----
Final opening words:
I am a simple GM, with no hidden metaplans, and will gladly answer questions or clarify concerns. Rolls are decided with a 1d100, I will always tell you how many dice you need to roll, or if doing independent development you can roll your own dice and call your own results. Simple "story and development" rolls with no challenge are simply a matter of how good the roll is. If you are doing multiple things? Multiple rolls. If you are developing a squad of 10 with different things? yep. Probably 10 rolls, but we will figure it out along the way, together.
Doing something stupid? hard? Combative? Voluntary lore focused PVP? Difficulty modifier, now the roll just needs to beat the number. Whatever that number is. We can figure that out too. What about a bonus? Do we get a bonus? You bet we do. You do a lot of something, and chances are you are gonna get better at it, so when you do that thing, You are probably gonna start being awarded a bonus to your rolls. Now with all that said.
Gentmen, let the shitposting begin.