>>6171498Blood and guts are a thing which is not good! Shall you continue this day in the entrails of a foe? By no means!
Well, hold on, that declaration might be premature. Though you scrub and wash, the blood stain on your clothing, body and hands will not be moved (7).
[If my 5th+4th <=10, the stains and so on are just stubborn and you need to repeat the washing process to be clean, regardless of roll outcome. If more, oh boy are you in for it. You're under blood guilt, and have become ontologically evil, and recieve extra pushback from the forces which oppose you, namely x2 to all ghoul draw for the rest of the game.]
Still covered in bloody eyebrows and fingernails, you decide to prepa dn check over your gear for the "marnin", as some one might say, or the "morrow". We would also accept "Manyana" or however the mexicans say it, but only under duress. It should in no way be contrued as an approval of spanish. Anyhow, you do it (1). And should have no malfunctions or hangups.
[You have gained a mission buff "Cross Your T's and Dot Your Lowercase j's". No dropping or losing weapons, no slipping, no tripping, no wardrobe malfunctions of any kind. In a word, +1 against calamity]
[If my 4th+3rd<=10, you'll have organized your gear efficiantly, gaining a +1 to movement rolls. If more you'll forget clean socks and go without them, giving you tender feet, and a -1 to movement rolls.]
You pick out a paperback and sign your name, promising to return it in good order and free of bodily fluids, and settle in for the evening reading page after page with a flashlight (4). The book sparks a point in your mind that hadn't been struck before that perhaps it was not that others were not good at conversation, but that you had no common ground of discourse with them. You feel, in the end, better able to relate to an entire group of survivors.
[If my 3rd+2nd <=10, you read Central Banking and the Enslavement of Mankind by Stephen Goodson, and +2 to recruit anti-zionists and segregationists, who will see you as an enemy of parasites. If more, you read Industrial Society and It's Future, by Uncle Ted, and have a +2 to recruit misfits, loners, outcasts and disturbed people, who will see you as an ally of the downtrodden.]
But your reading, or the lingering smell, or the day's stresses prove too much, and you are unable to sleep (9) you lay awake thinking all night, and the dawn comes and you never even got drowsy. This leaves you sluggish and exhausted. (8)
[-1 to general success for the game]
[If my 2nd+1st <=10, you will be also have a Sleepless Euphoria +1 to calamity. If more you will also have a Sleepless Apprehension -1 to calamity.]
You have 4 actions
>focus>recruit Wyatt>recruit Xavier>recruit rando survivor>leave alone>ask Merchant for job>clean/shower again>buy/use uppers (can cause addiction, but mitigates sleeplessness debuff. see Syd's thread)>go look for Syd>your idea[5th-2nd] 1-4p, 5-0f
[Calamity] 1-5p, 6-0f