>>5180919Notes
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No notes.
LMK if I made any mistakes.
Next map 12 hours and 30 mins from the time of this post.
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Alliances
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Parallel Pact: Greentide, Underking | +2 expansion
UnderLight Company: Underking, Panmeris | +5 gold
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National Strength Maxed | Territory count (a/d = Attack & Defense) | Coins | Magicka
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Greentide 13|179(+5 a/d)|122|0 Panmeris Maxed|285(+8 a/d)|265|0 Underking 19|220(+6 a/d)|300|0
Anon Bandits 12|188(+5 a/d)|338|0 House of Cicero Maxed|185(+5 a/d)|1273|0 Fargoth's Kingdom 4|115(+3 a/d)|196|0
Phoenix Empire 19|166(+4 a/d)|758|0 Order of St. Jiub 3|12|23|0
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Active effects / Items
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Agreements
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Greentide:
>>5177444 | Underking:
>>5177453 >>5180184 | House of Cicero:
>>5177338Bandits:
>>5177335 >>5178099 | Phoenix Empire:
>>5178112 >>5181380 | Panmeris:
>>5180184Fargoth Ur:
>>5181380 | Order of St. Jiub:
>>5181219 >>5181131=============
Puppet Nations
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Order of St. Jiub --> Fargoth's Kingdom
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Events
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The Dawn of Magicka
>>5176760<span class="mu-g">As the years go by, it turns out that the focus points can grant individuals magical powers (dubbed by your researchers: magicka). Perhaps with enough investment, it might be possible to use magicka to advance your nation's military might!</span>
<span class="mu-r">However, your researchers have also given you this warning: they are not sure what will happen if all or most of the focus points are destroyed. Some speculate a cease of magicka, or a complete catastrophic event!</span>
Each focus point grants +10 magicka to your nation per map (max: 1,000 magicka). You may use this magicka to (obviously) cast a spell. The best part? I will let YOU craft your own spells using components of this quest instead of providing a list! (disclaimer: I will review and approve before letting you use it for balancing reasons) See the next post for more details.
Additionally, anyone who has a focus point can now contact other nations who also have a focus point if not previously met.
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Skirmishes/War
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The Southern Invasion: Southenlend vs Greentide
The Prophetic Attack: Fargoth Ur vs. Bandits
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Superpowers
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Inactive nations
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Potential superpowers:
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Rules & how to play
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https://pastebin.com/hQMZiGUM