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<span class="mu-i">Most likely the last bit of MECHANICS for this fight. As stated by Navigation, Taidan bombers have entered FULL EVASION and are attempting to flee the battlefield. Having transferred all power to engines, they can no longer attack, but their Evasion Pool is now equal to their full Maneuver value, requiring that much more effort to actually bring them down (for those without hitscan weapons anyway).
Buujan forces are in pursuit and have a speed advantage, however due to the distance involved they will be treated as entering combat with the bombers partway through the round, i.e. their damage will be halved (already accounted for on the battle map). However, that is the only real penalty they will receive: strike craft use their own Maneuver rating to counter an opponent's Evasion Pool and Swarmers have more than enough of that - for this next round at least. After which they will be out of fuel and forced to limp back to the Fuel Pod, unable to continue the pursuit.
You need to roll well enough to destroy the bombers this round, is what I'm saying. Otherwise they'll be able to get away and alert their support ship long before you can catch up to it.
You unfortunately only have <span class="mu-s">2</span> Maneuver Points for this round and though it seems like your only real option is to Deathroll and fire all available weapons, you still need to choose how many weapons to assign to each target without knowing your damage rolls in advance. So without further ado:</span>
>propose a battle plan