>>6035221>>6035214>>6035206You create an NPC that resembles the girl in the poem, not just by name, but by looks too. You have a lot to criticize about the prose, but you certainly can't say it lacks details. A blonde girl with green eyes and freckles. There's only so much you can do with the game's textures but you hope she's cute enough for him.
As for how he'll meet her, simple. She's being attacked by a monster and our hero saves her without trouble. She thanks him profusely and...
...oh? Shame? That's not what you were expecting, and you already have a lot of that.
"Thank you!" The girl says, smiling as hard as wide as her model allows. "Sorry! I know you've already helped me, but I doubt I can get back to the village by myself, would it be okay if...?"
The player says yes to accompanying her, not that he has a lot of reasons to say no. You can tell the player's uncomfortable, and everytime she speaks it gets worse. Weird, shouldn't that make him happy? You're putting a lot of effort into make a custom experience, the least he could do is spare you some happiness.
"Hey, don't you like me?" You make the girl ask. "It's just, you're pretty quiet, sorry if I'm making you uncomfortable. I can shut up if you want!"
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Psh, is he just saying that to be nice or does he really think it? You wish you could tell. You don't make her react to his compulsive looting, as you feel like the goal of this girl is to make her somewhat likable.
Once they reach the village, he sells most of his stuff and buys proper equipment. Quest complete! He also brings the girl back to her home, but you make her say she wants to travel with him. He doesn't say no, of course he doesn't, after all, he could miss content if he refuses her.
The girl's rather weak, but she can use items for him when he's fighting, so she should still be useful despite her lackluster stats. Anyway, here comes another problem, you're out of quests to give. Sure, there are a few side quests, but what about the main one? There needs to be some sort of direction, right?
What direction should his story take, you wonder...
>A living calamity. Everywhere he goes, terrible things follow.
>A mercenary that only follows the highest bidder.
>Stopping the demon king from destroying the world is fine, just railroad him back into the normal quest somehow.
>A strange curse overtakes him, and he has to find a cure before his demise.
>No main quest, he can just do every side quest and you can focus on making those interesting.