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Rolled 3 (1d10)
>CHASE Toady 63 v DFF 7
It's pretty fast for its size, but loses speed on corners and close spaces. You've noticed that the places where it churned on in its passage have better friction; you keep to those where you can.
You're catching up. You don't sprint, figgering you need to make a biggy burst of action soon.
>CHASE Toady 75 v DFF 82
It knows youre still chasing; around the next corner it starts fogging the air in front of it just before the turn, then converts it to an under-lip jet, letting it turn the corner without touching any part of the walls.
Doing this slows it down some, jolly for you - until you reach the bend and see that all of it has been coated in clear new ice, with no rough patches.
>aaaah SHIDD
You try to scrabble to a halt, half-make it, but then Porkholes skids into you from behind, knocking you both off your feet.
>CHASE Toady 66 vs DFF 86
You both keep skidding and flopping in the same place, while the Wyrm picks up speed down the straightish longy tunnel after the bend.
Your Dewclaws help you get out of the ice patch farsta. You use your Beastie Whapp to pull Porkholes out after you, and you both run down the long tunnel. You don't really have a hope of catching dat long frezzy wermy bastich now, you're just out of ideas.
>ENCOUNTER Toady 81 vs Dungeon 15
>SAFE
The end of the tunnel is a split: two ways downish. Empty.
"<span class="mu-g">Ey Bosser. Slow up.</span>"
"<span class="mu-r">Wat.</span>"
"<span class="mu-g">Mebbe we shud wait fer bakkupz? Durrz no moar black stakes since back derr.</span>"
You slow up and stop, but not because he's right.
There's a crumble in the ceiling where the Wyrm brushed on it, revealing thin white ice; flaky chippy. There's a smol passage up.
Using your Dewclaws you dig into the walls and start climbing. When you reach the place you loop your Beastie Whapp into a weighty lash and smakk the ice pane.
>ENCOUNTER Toady 88 (w Nat100) vs Dungeon 63
>SAFE
Just as you thought: it's entry. You enter an empty stone chamber with a frozen pool.
Water looks real unhealthy: it's black like deep ocean, and you can faintly see some wrigglywrigglies deep inside, not moving much.
Apart from the pool there's nuffin, unless you count the blackky rock set into the ceiling with a silver frame. Without a second thought you get <span class="mu-b">Daggy</span> and start cutting into the stone around the setting.
When it's nearly all out you hold Pouchy open under it, and with a final <span class="mu-i">tapp</span>, drop the whole thing right in.
>CHERNOBERYL Getty
>rollan worth in Precious Gems
>uh-oh
The pool is bubbling just a liiiiddle bit. Time to go!