>>5337552>>5337569>>5337591>>5337609The plan of the day is to fill your wings with wind; helped by the third floor resident.
Not really trusting the humans, you ask Hector to guard the entrance. Despite the want in his eyes, he appear to be reliable and bound to his word.
[Flight training result with Griffon :]
You don't progress much yourself on flight. There is something to be learn. You're close. But not today.
Purple struggle too.
>Blue : 17Blue doesn't. The griffon's trick you already know instinctively make her break through her limits.
>Blue progress : rolls 3d20 for flight tests.>Green : 19But surprisingly, the fastest learner of the day is Green. Your rodent minded, chonky brother is really getting it. Looks like the amount of flight training you imposed him gave dividends as he's at least a flyer as good as <span class="mu-r">Purple</span>, if not better
>Green lost negative trait : Ground-bounded.>>5337545>!!!FUN!!! dice result : 100On the top of an updraft, you have an amazing view, kilometers around. That's when you see the skavens' army. Your light-enhanced sight allows you to distinguish some troops : Lead by some form you can't really distinguish on top of a bell mounted on wheels, and the big rat you didn't fought nor meet lead his own elite force, made of soldiers even bigger than the overseers. There are two packs of sling-wielders. And far behind, lagging at around half an hour walk time, a war engine.
Rat leaders are stupid and should never get in that kind of situation against great-mobility troops. Eager to fight an pulled by the big, abomination-like rodent, they gave you a free attack against a moving siege weapon, not battle ready the slightest
>How do you want to capitalize on that opportunity?>Attack the ratmen stranded crew, maybe you can seize the eldritch siege weapon as your own>You have a necklace full of rocks. Lets safely delete them from the incoming fight.>Don't bother; back to the fort fast, plan defenses