>>5403991>>5403995Grouped with your siblings and the master downstair, coal warming the furnace, you shape a pendant in a ring, inspired of the wurm of legends - dragons that lost wings, members and sentience after isolation and too much brutality. The lace should go through the beast's eye, and you etch the delicate dwarven runes instructed by your teacher on the scales on the back of the metallic, palm-sized armored snake.
One more blow, and the Gothril symbols flash, before settnig to the cold light-blue. The ring is glowing of a myriad of colors - Blue, Green, White.
"Congratulation, lad. You stroke the rune of Balance."
>Balance : This talisman rune allows detection of changes among the wind of magic.>Effect : Glows when oriented toward a source of magic. This can be used as a compass toward nearby mythical creatures, or treasures "now, repeat the rules of three."
<span class="mu-g"> "No more than three runes on a single item. No forged item carry such power" </span>
<span class="mu-b"> "No more than three runic item shall be carried by one. More would create great unstability in the winds of magic" </span>
" Master runes are jealous, and can't cohabite with other runes on one item nor other master runes in the city district, army, or ship "
>Acquired pendant of dwarven balanceThe smithing process is exhausting, to say the least. It will be a while before Hector comes back, or your sister; you have plenty of time to think.
<span class="mu-b"> Wanotreyxkaiv </span> interracted a lot with Edwyrd. You hoped for her to get better at interpersonal relationship, but the student turned out to be the elf. The village's blunder was clearly caused by circumstances, and was a dire mistake, but not worse than your fail of dodging the skaven's green lightning.
>I forgot to make you roll for purple... So 1d100>The matter of gold : did you hoard it yourself, split it among the four of you, or put it aside in a "treasurery" to trade as no dragon will willingly remove an item from their hoard?What's your next course of action?
>Go roam the wilderness. The urge for treasure itches. The hoard must grow.>Search for guardians for your other siblings>Find a blacksmith. You need to craft something nice for Hector. Maybe you can ask Borri?>Plan more doom for ratmens>Investigate about the scaled skavens>Go sell the magical item somewhere?>Write-in