>>6165168Agent Monarch, wielding two guns while brooding in a trenchcoat and smoking a cigarette doesn't make you cool, okay. Okay? Okaaayyyyy fine. Fine. It makes you a *little* cool.
Anyway, we have plenty of spare C7s, so you don't actually have to scrounge that hard to find a second one. I should warn you though that wielding two guns might make you coo-- NOT COOL - but actually using two guns simultaneously is enormously hard. Unlike certain culturally important pieces of media, in real life trying to maintain target acquisition and individual recoil compensation on two separate weapons at once is quite a challenge. It's why all the cool gangsters who rock up on you holding two guns sideways miss a lot. Now if you had implants and wetware to compensate for the sad deficiencies of human proprioception, you'd be a terror.
As it is, dual-wielding much of anything just means you roll once and your 2nd (or however many additional) weapon hits again at a lower value. So you'd do Proficiency 3 + Ballistics 3 + Burst 3 = 9d10, get 4 hits and your 2nd gun barks wildly and is an individual attack with 2 hits. But it's spent just as many bullets and they all gotta go *somewhere*. You know what makes you look really cool, agent? Firing thirty shots, hitting zero targets, and standing, lone smoking gunman in a shot up noodle shop, sauces leaking all over the floor and pillars raked with bullet holes. It's just less cool when you have to spend an hour reloading.
Of course if you wielded multiple weapons but only fired one at a time, you'd actually have double the ammo capacity and.. the.. cool facto--
okay go lounge somewhere else, this is getting embarassing, I can physically feel the need to ask you what dark mysterious thoughts you're brooding about and I'm not about that life.
Anyway if you want to Tech Ops something else, go ahead. The extra gun is... Just sign it out of the armory.