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It seems like the influence can't be fought. That is, you seems to lack some firepower. But it's been already two solid months since you picked up that dwarf. Let's live to your name of the harbringer of Miracle.
You concentrate and draw in your world-changing ability. Time to shine.
And so you did. A surge of power overwhelms you. Enough to clear all corruption.
It works. Gathered energy dispel the inky shadows like Hector's urine melt snow.
>Crit fail :
<span class="mu-s"><span class="mu-g">"Oh, you thought you could take something from me? Do you even know who you're dealing with?"</span></span>
Alas, the shadow master seems a sore loser. The ink dives into the marble statue, attempting to hide from your allmighty scrutiny.
In the real world, flesh of the King under the Mountains melt, bend, weave itself in something different. Something out of this world.
>Double Crit fail :
You can salvage it. You double down. Put all your heart, soul, energy in the race for purification.
>White is Manaless.
>White is Breathless
>Not a triple Crit fail :
You're losing the race. It would be disastrous to overcommit and fail. You cut the expense at this point, before sacrificing your own health.
The transformation completes. The monster in front of you rises, tearing his chains out of the second floor wall you installed him in.
That can't be a good omen, this chains were made by Urist with craftdwarfship of the highest quality.
The chaos-tainted dwarf is at least as strong as the demon you slayed with Hector. And strength is raising each second.
But you're in your lair, surrounded by allies. But you're in your lair, surrounded by non-fighter that have to be protected.
A quick scan of the winds reveals Agathe is in her house, out of the dwarven hold. Gwendoline is, as usual, melancholicly contemplating the grayscaled winter landscape a couple steps away.
Hector and the non-magical knights are training in his soon-to-be town, even giving basic exercises to the peasants. <span class="mu-r">Throdenslemoni</span> is in her lair with Edwyrd, Renée, Lucien and Guillot, on the first floor.
Master, Urist and Thurmoum are in the forge, complaining about the lack of ale.
<span class="mu-b">Wanotreyxkaiv</span> is at the limit of your gaze, in the underground river. <span class="mu-g">Verthicha</span> is lower, doing who knows what with his dwarf.
What's your plan?
>Fight it yourself!
>Contain it here, ask for help [Global? Who's help else?]
>Bait it to follow you and go outside to rally Hector and the knights
>Bait it to follow you and go First floor to rally Purple, Renée, Lucien, Guillot and Edwyrd
>Bait it to follow you and go Second floor to rally Wanotreyxkaiv
>Bait it to follow you and go Deeper to rally Verthicha
>Bait it to go outside and leave it being someone's else problem