>>5353447You were never one for hoarding possessions. For someone who was constantly on the move, doing so would only slow you down. However, there did exist a small lockbox tucked neatly under your bed that contained a few items of note. Ones that either carried sentimental value for you or reminded you of why you were here. Opening the box, you gingerly pull out a small toy bear, made of worn wool. You figured you’d had the bear for around 17 years now. A gift from your father, and one of the few items left you had to remember him by. Times were tough back then, but he’d always found a way to provide for the two of you. A toy of this quality must have cost him quite a sum. Money that he likely could have done far better with for himself. He always tried to give you the best possible life that he could. Even in death, he’d assured that you were taken care of, though there was no way he could have predicted what would come next. You wonder what he would think if he could see you now. Surely the life of a “Witch” was not what he’d expected for his daughter to make for herself. You squeeze the bear softly. An embarrassing habit, you think. One ill-fitting of a mercenary of your renown. But you don’t care. You think of it as a good luck charm. Perhaps your father will be watching out for you.
>+2 Luck during the next battleAn hour later, you’re ready for a fight. You exit your tent and find that your captains have finished assembling their respective units. A little over 30 of your Blackwings are ready to race for the spot you’d planned to lay your ambush. The rest will stay behind in the village, under the watchful eye of Uriel, one of your cavalry captains and a former Knight of Seiros.
>“Caleb. You’ve scouted ahead. Are you sure this Is the best possible spot?”The man smirks and gives you a thumbs up. “In all my years of ambushing poor, unlucky bastards, I’ve never seen better terrain. You’re gonna love it, Blair.”
“A bold proclamation.” Corrine says. “Well then, lead the way.”
Being a mercenary company specialized in air superiority has proven to be an invaluable asset over the years. Your footmen and other infantry are no strangers to doubling up with each other and catching a ride with their flying comrades, or even being dropped from above into an ongoing brawl. This has allowed your company to drastically cut travel time and allowed for a greater degree of outmaneuvering your enemy. Sure, a company of well-placed archers could tear you to shreds at any time, but as long as you played your cards right, you could be in and out of battle before the enemy ever knew what hit them.
After a brief flight across Siward territory, Caleb, who has been riding on the back of one of Nero’s wyverns, gives a holler and a signal for your company to land. You comply with your scout’s suggestion and take to the ground.
“Well, what do you think? Isn’t it great?”