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Nothing much happens in the mountain range in the east.
Grassgreen's attempt at Kites fails - the material is too thin, too frail to be worked with raw, inevitably ripping.
Still, the thin and light veils are better understood. Made of thin, thin stretchable translucide filaments...
You have the insight <span class="mu-s">there are a lot of possible use from those tails</span>.
Ghostclaw's building plan is struck by a series of unfortunate element involving localized earthquake, rock falling from the sky, and claims from the dreaded Great Night Mother. Whitemane's attempt at draining moisture fail - most of the moisture is kept safely from the bitingly cold outside temperature for all being, after all.
>Free action for Whitemane : new selective breeding
Your breeded Dahu are tall and strong enough to be mounted easily. You can seek other characteristics.
The BurningGrass and Jupiter conflict reach a strange state.
Instead of pushing for gains, both opponents gather as much terrain as they can.
However, by expanding so much both of you overstrain your logistic chains. Jupiter's trails are alleviating it slightly, but the lack of Warp-trail infrastructure prevents a complete territorial coherence.
BurningGrass managed to take over all the coveted territories. The cost of succes is such a fast conquest effectively overstretch your logistics more drastically than Jupiter's.
>You will get maluses until the situation is improved.
A significant change officially pushes the Hunterkind from Clay Age to Metal Age : the Forges created by Badback.
This changes comes from a new emerging breed of Moleys : Crack moleys.
Their claws seems harder, they have a tail instead of rear legs (which are vestigials), and they get better and better and digging through hard rock.
The new environment seems to change the metal contents of their claws, turning them harder.
After a slave's mistake (and its thorough ensuing beating), a well-born daughter of the tribe took the stonework construction of a Fire Fern mound, and use it as a furnace to melt the claws, shaping them first with stone and bone tools, replacing the stone by forged iron over time. Their biggest work is the Anvil, a steel table with strong inertia, concentring the strength of Hammer blows on the targetted piece of metal.
Your Metalwork would benefite from a steady supply of Light Moss, like the one of Light Moss Lake Village inhabited by Jupiter.
Last, the Breathless tribe developped a new Psyker branch over time : Fleshcrafting.
With the impressive biology of the Hunter, those fleshcraft changes are permanent on the Hunter recieving it, unlike the attempts on Gliders or Fourbeak, which feel tremondous amount of pain, crippling them too much to get uses of the improve bodies.
Now...
>How should your tribe evolve?