There is a saying in the white halls of Throne. “Magic is not a sword, magic is not a broom, magic is not a hammer. Magic is a pen. It exists to create.” That is some self-fellating high bullshit that only one of the philosopher priest-mages would come up with.
You studied enough magic to know the truth. Magic is shaping the world to one’s will.
Of the magical arts, Enchantment was the first to be gifted to humanity. Long ago, when humans first came to the paradise land of Throne, they met the six divinities. They were angels called Principalities, and each passed down to us some of their immortal arts. Azazel, the First, passed down the knowledge of war and the making of weapons. But it was Semyaza, the Angel of Love, who taught humans the resolving of enchantments, and in turn, spellcasting.
Some of the more snobbish philosophers consider Enchanting as the simplest form of Spellcasting. First, to cast a spell one needs to build a mold. It is a negative of the desired spellwork. Kind of. Then the mold is used for the casting. One fills the mold (the cast) with willpower and energy, normally one that synergises well with the purpose of the spell (its morphology). That is Spellcasting. Enchanting follows a similar road, but the spell is never meant to be discharged. It is a slow burn compared to a Spellcasting roaring fireball. For that reason, only very resilient casts can hold enchantments, often ones prepared for this task, and their effects are lessened unless one uses a very powerful source.
The two rings in your hands are exactly like such low-level casts.
They have been melted in arcane fire and carved with the idea of allowing a spellwork to flow in them. Still, this is shoddy work. Nothing like the gold ring that the Sheish showed you last night. At best, it could hold a 1st level spell. Maybe a 2nd if you are good at it (which you are).
The question now is: do you use one of the spells you have previously prepared, or do you create a new one?
>A - Use one of your spells. Choose one or more to combine together.>>1 - Astral Sight (Allows one to see the world of ideas. Used to see spells and spellwork)>>2 - Ignition (Can light flammable materials on fire)>>3 - Changing of Shapes (Can change a malleable object into another shape, respecting volume and mass - If you push it, you could make it work on tougher materials like metals)>>4 - Protection of Self (Makes one’s self impervious to some form of harm, be it from spells or physical - you can also push it for a better protection)>>5 - Rapid Cooling (Steal heat from an object at fast speed - can be pushed for larger objects and lower temperatures)>>6 - Water Creation (Will turn one source of energy into an equivalent amount of water. Careful)>B - Create a new one. Write-in. Go nuts, your imagination is the limit.