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After your kingdom was destroyed by dragons, your people wandered the wilderness for many years, struggling to survive. Many died in the harsh conditions, but a few persevered. One fateful day, a glimmer of hope emerged when your scouts discovered a beautiful river valley, nestled between gentle hills. The air is fresh, the land fertile, and mountains poke the horizon in both the east and west, offering protection and resources. It seems like the perfect place to settle and rebuild.
But as the settlers begin to make their homes, a conflict arises. The question of who will lead the people to a prosperous future must be answered. Seven potential leaders have emerged, each offering a vision for the new society. As the first seeds of civilization are planted, you must choose who will guide your people.
> Azrael, the Demon Cultist – A mysterious figure, said to have made a pact with dark forces. Azrael promises the power of the shadows and the strength to defeat any who threaten your new home, but the cost may be steep.
> Seren, the Gatherer – A quiet and observant woman who has always had a deep connection to the earth. Seren believes that living in harmony with nature is key to rebuilding. Her focus will be on agriculture, resource management, and sustainability.
> Haldor, the Hunter – A skilled marksman and survivalist, Haldor knows how to track, hunt, and provide for a community. He believes in the strength of the people and their ability to thrive in the wilds, and he advocates for a society where individuals' skills are key to their survival.
> Lira, the Scout – A fast and nimble strategist, Lira excels at finding new paths and danger ahead. She believes that the survival of your people depends on understanding the land around you and being ready for whatever comes next. She plans for the future with precision.
> Bryn, the Warrior – The embodiment of strength and discipline, Bryn seeks to create a society that values honor, duty, and the protection of the people. With battle-hardened experience, Bryn will focus on the security of your people and their ability to defend against any future threats.
> Mira, the Priestess – With a deep faith in the gods, Mira believes that the blessing of the divine is necessary for a strong and peaceful community. She sees the settlement as a chance to establish a center of worship and spiritual guidance that will protect and guide your people.
> Oran, the Architect – Oran sees civilization as a product of thoughtful design. A master builder and strategist, he believes that the future lies in constructing a strong infrastructure, building homes and fortifications that will endure for generations. His vision focuses on lasting structures and carefully laid out settlements.