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You take a deep breath and consider your options, as it seems there may be a few ways to come out on top...
<span class="mu-s">How do you think you should get into the pantry?</span>
>Tetsugo is clumsy and stupid, you can possibly sneak up to the top deck and retrieve his pantry key without too much effort at all. He may not be the only up top, however, so even if you move quickly you'll have to be extra careful.
>Quartermaster Honda seems to be in a deep, boozy sleep. It may take slightly longer to search the room in the dark while keeping quiet, but you bet you can find a pantry key and a key to Oshi's collar in here.
>If you place something sharp near the rope to the Quartermaster's hammock, like the chopstick from earlier, the rocking will cut it after ten or twenty minutes, waking him with a start. He'll likely head right for the galley to get his Rum, allowing you to search the room much faster without worrying about his presence.
>Write-in
<span class="mu-s">That last idea has you considering a similar option that may require a little more time and luck due to complexity, but possibly better results...</span>
>You could search this room for the keys you need, set something sharp next to the rope to the Quartermaster's hammock, then sneak off to the galley in order to steal his Rum. When he goes down in order to drink himself back to sleep and it's missing, the ensuing rampage could be an excellent distraction to come back and raid the pantry or explore other parts of the ship. If you're especially devious and sneaky, you could leave a trail of Rum leading to the Captain's cabin in order to set them against each other.
<span class="mu-s">And you also consider something else that would require a touch of luck and definite speed...</span>
>That ninja doesn't know you've escaped, if you go find them - either around the Captain's cabin or the cargo hold below based on where they went - you could coordinate to accomplish multiple objectives at once.