>>5327859Red cloth drifts in the wind, and lights guide the group towards the fourth station.
As soon as the ship reaches it’s shores, the automatons unload the cargo into the elevators and machinery once again.
A few workers, mostly goblins, look at the ship and thinks it’s suspicious. They look around and call out names of their colleagues.
After hearing nothing in return, they grab a few metal tools and deactivate the automatons.
When they are hauling those machines back to their workshops, Zeal, Cris and Pine fade away from the ship under their lightbending cloaks.
Cris covers Pine with her cloak as they hide from the workers. Pine ends up walking behind her legs and occasionally hanging on to it to keep up. A goblin hugging a human’s leg like a child would feel rather comical in most other situations.
After some time spent wandering, they managed to locate where the liquid storage of the fourth station is.
Smoke and heat of machines guides the way upwards, to a large room with dozens of large crates and several tanks of strange liquid with various labels on them.
"Healing - Waste"
"SS Venoms - Waste"
"Mind altering - Waste"
"Complete"
Zeal and Cris looks at the crates. They recognize that they hold completed potions that students hand in and copies of instruction on making them.
They tend proceed to look at the “complete” tank. It’s full of a viscous, transparent liquid, exactly like the one Pine found in that scammer’s room. Imperfect, but decent enough as a sleeping aid and memory loss inducer.
Seems like they’ve been doing this for a long time judging by how tattered the instruction paper looks.
(Cont.)