>>5367159>>5367068>>5367059>>5367027>Using the sea against you? Disgraceful, this demands response in kind, and punishment.>71How dare, how dare he?! Both the insult of it, but also the stupidity to try and turn the sea against you! He could be the most powerful water mage in all the world, and he couldn't hope to match your connection to the sea! For this affront, for his tainting of the ocean, you won't just defeat him.
You'll see him punished for his impudence.
<span class="mu-b">"ARGH! YOU!"</span>
Still clutching Faysal, you shift your focus to his companion in the water. Freeing your feet from the clutching waters as easily as from a puddle, you stomp across the sands towards the surf, towards wherein the mage is drawing all the seawater from around enough to start exposing the shallow seabed here.
Along the way he tries various magical attacks of you, and surely they are quite dangerous. Jets of blasting water, current-dragged sharp rocks, even turning water in your own body against you. But one after the other you shrug it off in your approach, for one thing because with Faysal in your grasp the mage won't try anything too dangerous or risk hurting him, and for another thing any water magic wielded against you might have some affect at first yet every time you can just reaffirm your divinity over the waters.
<span class="mu-b">"Come here you little- oof! Ha, you think that can stop me- huff! Alright, that is a good trick..."</span>
When finally you approach right up to the now-complete swirling sphere of seawater, within which the mage resides, you think it easy as just submerging inside and grabbing the man. Each of your attempts though, he strongly repels you outside of the sphere with torrential waters. Anytime you try to control them yourself, they shift in a roiling mess and you lose the control.