>>5293265Having run three quests, each more popular than the last, I think I may have a few ideas what led to this:
1. Have a hook, or central premise, with a distinct theme. People flounder a bit if you're TOO open-ended, and as a questline solidifies, those who lost out on crucial tone-setting votes will leave.
2. Make it character-driven. Have a defined MC, or rapidly work to develop a personality for them, and solidify and reinforce it once you settle on one. COme up with eprsonalities that play well off of that main character, and populate your world with those sorts of personalities.
3. Post reliably and regularly, and inform people of delays -- don't just go silent. Once or twice a day is a safe bet. Pace the content so that there is a mix of action/plot and some downtime to focus on #2.
4. Art assets help build connection for the players. Doodle 'em, find 'em, or commission 'em.
5.
Waifus and husbandos don't hurt.