They came in riding hard, spurring their horses on to the breaking point as they made a daring charge at a company of your cavalry. The sound of their war cries echoed through the valley; their strange gurgling language made you want to put wax in your ears; their banners were either inscribed with phrases in their script or other symbols.
If they got out, they could easily slip from your grasp once more, and that was not something you would like to see.
Thankfully, it would seem that the commander of that particular company is aware of the grave danger he is in. And before you knew it, they were countercharging. Brave, but unless something else is done, you doubt that you can stop all of them.
Then, you spot something: the other cavalry units are on the move! Thank the gods and saints for their initiative; they themselves also rode through the village, beginning to close in upon the advancing enemy.
At first, they crashed into each other, and a glorious melee would soon develop between the two units of horsemen, but that was not to be. For like the hammer upon the anvil, the other horsemen and knights came upon the back and flanks of the enemy.
With the encirclement complete, the horsemen began closing the nets upon their foe. Slowly but steadily they whittled down the remaining enemy until there were none left to stand or fight. Whoever could no longer fight had their throats cut; their horses, or at least those gravely injured, were put out of their misery as well.
You made your entrance into the village late in the afternoon. For what it was worth, it wasn't an impressive place to live in; here and there, the clutter, baggage, and waste of your enemy were found here and there.
You had made note that the men could 'salvage' whatever they found within the enemy camp, as long as you could get your hands on the hoard of loot that these raiders have accumulated, as well as their provisions, of course.
You found your reward in the basement of the old church, which had been converted into a makeshift warehouse by the infidels. With their provisions where the pews should be and their loot in the undercroft.
For the most part, there's much in terms of raw money; most of it consists of jewellery or other precious metals and gems that would need to be weighed before they could be sold. That didn't mean there weren't some coins, of course, a palpable sum, which would add nicely to your balance. The most unique thing wasn't something you found in the hoard, but in the home of one of where the enemy general might have lived. A vase with neat geometric patterns and depictions of peacocks and palm trees. You had promised your younger sister that you would bring something back home for her, and this would fit nicely.
You made your way back to Trorinolis, just in time for the autumn rains to truly begin. The campaigning season was over.