Quoted By:
Orders have you deploying towards an ongoing assault on the city of Kentares, specifically being called out to engage and destroy a super-heavy tripod walker codenamed ‘Pyramid’ which has been stalling the advance in the city. You have a map of sightings of the machine over the time in which the battle has been going, which has led intel to give an estimated position of where the ‘home base’ or repair depot it’s been operating out of is located.
That alone wouldn’t be enough to call in a specific strike, but ‘Pyramid’ seems to also use a reactor which generates an irregular set of radiation emissions. Someone higher up put a survey together, which further confirmed the site.
Details on the machine in question seem to indicate that it is well armed with vertical-launch missile bays, high-powered lasers, and some sort of communications disruptor to prevent units from effectively coordinating against it.
The classified section of the report you obtained notes that intelligence suggests that based on the sheer amount of sightings, the machine has been in near-continuous combat for a week, indicating that either they are rotating crews to maintain the pace of operations, or a high-level AI is responsible for high-level functioning of the mech. Interesting.
Whether AI operated or crewed, it’s still impressive that a single machine has been able to bring a halt to offensive operations in the city. Southern Command seems to be hesitant to gather enough forces to brute force the issue without unacceptable losses, and hence you are called in.
You’re about to deploy.
>What primary weapon has been installed for this mission?
>Bia Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles. 1 Damage per volley, but can hit multiple units.
>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
>Whirlwind Missiles- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets, warhead depending. +1 at long range, +1 to medium range, Access to Explosive, Smoke, or Haywire warheads. 2 Damage per volley.
<span class="mu-r">Gas warheads have been removed</span>
>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.