>>6092463“You’re dealing with an awakened dragonkin,” you declare loudly, “an asarakam. My kind were created by your own superiors for this specific battle – so either help us or get out of our way, the choice is yours. But just try to remember that if we succeed many of you will survive, but that if we die all of you will die too.”
With that declaration, you pry your sword free and rest it against your shoulder. Then, you take the first few steps towards the enemy line – practically daring them to go back to firing on you. It comes as something of a surprise that none of them do. Instead, one of the nearby officers begins shouting orders as your company passes through their line.
“I want mortars and machine guns to move and provide covering fire for the scary ladies!” he demands. “Cannons stay here, and I want riflemen running ammo! Get to it!”
…
Once you have a column of ‘enemy’ soldiers charging through the town carrying their heavy weapons and light artillery with them, it makes it hard for any other soldiers who run across you to immediately fire on you. When you start getting closer to where the asarakam has come ashore the officer who made the decision to redeploy to support you issues more orders, crisp and efficient.
“I want mortars in the courtyards east and west of this street!” he barks. “Spotting teams, top floors of the apartments north of those positions! Machine gun crews, corner apartments! Overlap your fields of fire northbound and cover the street up the middle! Infantry, secure access to the courtyards! Radiomen, run lines up the stairs to the spotting teams!”
“Move like you got a purpose dammit!”
He then turns to you. “We’ll have fire support for you inside five minutes, we’ll do what we can not to hit you by mistake… but no guarantees on the mortars.”
“Can you give us fifteen-second firing intervals?” you ask.
He nods once. “We can slow it down that much, yeah. At that rate we have four and a half minutes of ammo with each crew without replenishment.”
“Please do it,” you insist.
“Yes, ma’am.”
“You heard the man,” you tell your comrades. “Let’s make those fifteen-second windows count.”
[What’s your strategy?] Serana asks with a frown.
>Rotate through our team, give each other time to rest. Play to our advantage of numbers.>All-out attack. Overwhelm whatever regenerative abilities it may have then bring it down.>I’ll hit it repeatedly in the head while the three of you look for weak spots elsewhere.>Other?